

While all these are sources of income, an investment in a velvet plant will allow a player to add on 3 - 4 elite units, or up to 20 cannon fodder units. While many players only build armies when they are sure they can pay for it via feifs or land owing, one must never forget the battle loot, prisoner sales, and enterprises. Late game (meaning when you are a higher level than 25 and you have a weekly income of at least 3000 denars) if you invested in your leadership skill then gathering a large army of 100+ experienced soldiers is probably the best choice as the battles will become too hard for your small band, and bandit and lord group sizes will scale to your army of peasants, meaning it will become nigh impossible to win any battle even with auto-calculate. (Only use moneylenders when you are 200% certain that you can pay it back in time, as failing to do so not only decreases your reputation with that town (which will increase prices)) but will raise the interest rate for future loans. It's recommended you increase your fief prosperity and buy up land to support your armies upkeep when you are in a war. The upsides are fewer casualties and hence better odds of success, however the downsides are higher cost and more battles as your group will not be big enough to keep intimidate the larger parties.

Quality revolves around gathering a small but experienced band of soldiers to fight your battles. This brings us to quality, which is the method recommended for mid game. For this strategy to be effective later you will need to invest in your leadership skill, otherwise you will soon find quantity becoming obselete as the lord's parties you will face as vassal are not so easily scared away. Quantity involves going to many villages and simply hiring peasants or the equivalent that serve as cannon fodder and to scare away bandits. The optimal option to go with when starting is quantity as it is most important in the early game.

At present, there are only two important things required to build the army of your enemy's nightmares: patience and gold (see building your finances), which also reflect the three (practical) directions your army may go: quality or quantity, or a synthesis of the two. Now, from this meagre start, raising an army to take over Calradia seems a daunting (if not impossible) task. Now that 2.53 has been released we would like to hear your feedback so please take a minute to answer some of these polls on the Feedback Polls 2.54 page.The second you leave your starting city, you are alone, with no friends except the merchant you (hopefully) agreed to help. Players are also welcome and encouraged to help edit articles as they wish.įor overviews of articles on different topics see Wiki Content. Within you'll find as much information on the mod as we could drag ourselves away long enough to write down. Welcome to the Floris Mod Pack wiki for Mount & Blade: Warband. Floris Mod Pack Inspired by Me, Floris AAR by Monnikje
