

At the time, this seemed like a very logical idea. One month before Stormblood released, FFXIV locked two North American servers down – Gilgamesh and Balmung – preventing new characters from being made, and existing characters from transferring over. Meanwhile the server can certainly worsen in the near future while the devs wait for the playerbase on it to slowly die.” If people haven't transferred by now, I doubt a significant portion will in the near future. The lock was useful at the time, but it's past due to let it up. There's a stark difference between then and now. "I've been on Gilgamesh since beta and I'll tell you that after server lock the low levels zones have died far beyond what they once were.

So why does Final Fantasy XIV - at least the Gilgamesh server - feel as if it’s dying? Death of a Server Having recently celebrated its four-year anniversary, Final Fantasy XIV has accumulated countless fights to experience – from the quick Trials to the lengthier – and usually more challenging – Raids. What was once a disaster of a game turned into a critically acclaimed MMORPG, with a cohesive story, a fluid combat system, and a world that felt alive. Having re-launched in mid-2013 under the tagline A Realm Reborn, FFXIV saw an almost phoenix-like rebirth from the ashes. There’s a lot of content to experience in Final Fantasy XIV.
